Member of Technical Staff (Software Engineer, Multimodal)
Perplexity · AI Products
- Location
- San Francisco, California, United States
- Metro
- San Francisco Bay Area
- Workplace
- Unspecified
- Level
- Unspecified
- Type
- Full-time
- Pay
- $220K–$405K/yr (published by employer)
- Posted
- 2 months ago
- Source
- Ashby
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What the posting covers
About the company
We are hiring builders to define how people talk to, show things to, and hear from AI In 2026, we launched Computer, the defining product for the new era of agentic AI. We've scaled beyond the millions of people using Perplexity every day for research,…
Why Perplexity is Different
Craftsmanship. We build high quality, tasteful products targeting both the AI native and AI curious. Ownership. You identify the problem, design the solution and ship it. Entrepreneurship. We think like founders, act with urgency, and hustle to deliver for…
What you'll do
Design, build, and scale the backend session-worker architecture that powers realtime voice: durable per-session workers, provider routing, and stateful streaming over gRPC. Own distributed-systems problems end-to-end — session lifecycle, crash recovery,…
What we're looking for
4+ years of professional software engineering experience building backend or distributed systems. Strong experience in Rust, Python, or Go (we work primarily in Rust and Python). Experience designing and operating production distributed systems: streaming RPC…
Nice to have
Experience with realtime media systems: voice, audio streaming, WebRTC, or low-latency transport. Full-stack range — comfort building end-to-end, from backend services through client SDKs or web frontends. Experience integrating LLMs, speech models, or…
Our Mission
Perplexity’s mission is to power curiosity. Curious people are the people who drive change in the world. Driving change is a continuous cycle of learning, building, and integrating. Learn: curious people constantly learn new things by asking more. They…
Excerpts only. The employer’s page has the complete posting.